World of Warcraft
For those of you who don’t know about it, World of Warcraft is an online MMORPG (massively multi-player online role-playing game). The game just celebrated its 5-year anniversary and boasts in excess of 11 million players. But in terms of recognizing it as a source of entertainment or a cultural influence - well, that requires understanding it a bit better.
This short Business Management article lays out some interesting statistics that could help us place it into context.
The Guardian article linked here provides a little more detail and description of the game and generates some interesting questions (which we’ll discuss in class). But specifically his argument regarding what exactly the game is, proves interesting.
Finally, there’s a piece in Prospect that discusses the game, and why World of Warcraft matters...
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